GTK-3 Textview interactions


Figure 1: Textview widget

This example shows using the text view widget to get text entered by a use, it makes use of marked text blocks so that only some text can be edited and will dynamically read the current line and run it in python interactively.

You can type app.test() or app.showdrawing(True) as examples of the interaction between the widget and python.

#!/usr/bin/env python
import sys
from StringIO import StringIO
from gi.repository import Gtk, Gdk
import code
import math

class interactiveGtk:

    def __init__(self):
	window = Gtk.Window()
	window.set_default_size(380, 300)
	window.connect("destroy", lambda w: Gtk.main_quit())

	box = Gtk.VBox()

	self.drawingarea = Gtk.DrawingArea()

	#python console using a textview 
	console = interactive_console(Gtk.TextView())
	self.drawingarea.connect("draw", self.area_expose_cb)



	self.drawarea = False

    def show_drawing(self, state):
	"""self.show_drawing(True) to enable showing the lines"""
	self.drawarea = state

    def test(self):
	"""run app.test() when program is running to print this message"""
	print ('hello world')

    def area_expose_cb(self, widget, context):
	"""expose event lets draw, lines will only display if we run self.show_lines first.
	demonstrating running state change of our program""" = self.drawingarea.get_style()
	if self.drawarea is True:
	    self.drawing(context, 210, 10)

    def drawing(self, cr, x, y):
	""" draw a circle in the drawing area """
	cr.set_source_rgb(0.5, 0.8, 0.0)

	cr.translate(20 / 2, 20 / 2)
	cr.arc(50, 50, 50, 0, 2 * math.pi)

	cr.set_source_rgb(0.3, 0.4, 0.4)

class interactive_console:
    editor_chars = '>>>'
    editor_chars_other = '...'
    editor_history = []
    editor_history_position = 0

    def __init__(self, textview):
	#the python editor window
	self.textarea = textview
	self.textarea.connect('key-press-event', self.key_pressed)
	self.console_buffer = self.textarea.get_buffer()

	#setup some characters which can not be changed
	self.console_buffer.set_text(self.editor_chars + 'app.show_drawing(True)')
	self.console_buffer.create_tag("uneditable", editable=False, editable_set=True)
	self.console_buffer.create_mark("input_position", self.console_buffer.get_end_iter(), True)
	self.console_buffer.create_mark("end_position", self.console_buffer.get_end_iter(), False)
	self.console_buffer.apply_tag_by_name("uneditable", self.console_buffer.get_start_iter(), self.console_buffer.get_iter_at_offset(len(self.editor_chars)))

	#interactive mode interpreter,
	#pass locals() or globals() so we can access our programs functions and variables
	#using global here so we have access to the app object in the global scope
	self.interpreter = code.InteractiveInterpreter(globals())

    def key_pressed(self, widget, event):
	    grab key presses, run code from textview on return
	    navigate history if arrow keys are pressed
	if event.keyval == Gdk.keyval_from_name('Return'):
	    return True

	if event.keyval == Gdk.keyval_from_name('Up'):
	    return True

	if event.keyval == Gdk.keyval_from_name('Down'):
	    return True
	return False

    def execute_line(self):
	    carriage return was captured so lets process the textview contents for code to run

	text = self.console_buffer.get_text(self.console_buffer.get_start_iter(), self.console_buffer.get_end_iter(), False)
	source = ''
	block = False
	indent = 0
	#work out code to run if its not a block or a blank line then run what we have,
	#if its a block of code like a for loop or if condition dont run it yet unless the block has finished.
	last_line = ''
	for line in text.split("\n"):
	    line = line[3:].strip('')
	    if line.strip() == '':
		block = False
		indent = 0
		if line.endswith(':'):
		    if block is True:
			source += line + "\n\t"
			source = line + "\n\t"
		    block = True
		    indent += 1
		    if line.startswith("\t"):
			source += line + "\n"
			block = False
			source = line + "\n"
			indent = 0
		last_line = line
	if last_line.strip() != '':
	chars = self.editor_chars

	# run the code grabbed from the text buffer and execute it if its not a block
	results = ''
	if block is True:
	    chars = self.editor_chars_other
	    chars = self.editor_chars
	    results = self.execute_code(source)

	#build text for the editor, and workout which part of the text should be locked
	text_output = text + '\n' + results + chars
	text_output_length = len(text_output)
	if block is True:
	    text_output += "\t" * indent
	self.update_editor(text_output, text_output_length)

    def execute_code(self, source):
	    run any code sent here and capture output and return the results
	 # capture output from stdio so we can display the errors in our editor
	result = StringIO()
	sys.stdout = result
	sys.stderr = result
	#run code output will be put into result because we are capturing stdout 
	self.interpreter.runsource(source, "<<console>>")
	# restore stdout so future output is capture to the terminal again
	sys.stdout = sys.__stdout__
	sys.stdout = sys.__stderr__
	return result.getvalue()

    def update_editor(self, text, uneditable_end=0):
	    pass in text to put in the editor and portion to be locked from editing
	self.console_buffer.create_mark("input_position", self.console_buffer.get_end_iter(), True)
	self.console_buffer.create_mark("end_position", self.console_buffer.get_end_iter(), False)
	self.console_buffer.apply_tag_by_name("uneditable", self.console_buffer.get_start_iter(), self.console_buffer.get_iter_at_offset(uneditable_end))

    def append_history(self, line):
	Store command in history drop command if limit has been reached
	if len(self.editor_history) > 10:
	self.editor_history_position = len(self.editor_history)

    def console_history(self, direction=-1):
	drop any text on last line and insert text from history based on position
	# get current text excluding last line as we will update from our history
	text = self.console_buffer.get_text(
		self.console_buffer.get_line_count(), 0),

	#work out position in history and what should be displayed
	linenumber = self.editor_history_position + direction 
	if linenumber >= 0 and linenumber < len(self.editor_history):
	    self.editor_history_position += direction 
	    self.console_buffer.set_text(text + self.editor_chars + self.editor_history[self.editor_history_position])

app = interactiveGtk()